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Saturday, October 2, 2010

Red Steel

It doesn't take too long to figure out that I'm not the biggest supporter of the Wii, or the motion sensing control gimmick that's been the focal point of gaming in the last couple of years. I pretty much need buttons and a standard controller to be able to have fun with a game.

Such is the case with Red Steel, a launch title for the Wii. The game is broken down into two sections: First Person Shooting, which serves as the main, where you travel down corridors, collecting guns and ammo, and shooting at random Asians... or really, random Asian character models with French-Canadian voice actors portraying a terrible Asian accent.

The second part revolves around your ability to block, parry, and strike with a samurai blade. This is the part that gets lost in translation. It is the typical "Wii doesn't sense proper movements" complaint that most Wii games get. In this particular case, it's not so much that it doesn't get sensed at all, so much as there is a delay between your movement and what happens on the screen. It takes a while to get used to it, and even then, the lack of precision brings this game down.

Sadly, one could still say it's decent as a launch title. The aiming, while not perfect, isn't terrible, and the Wii is tailor made for shooters. If it weren't for the fact that it is in fact a launch title, I wouldn't even be able to give it that much credit though.

Sorry folks, this post would probably be longer, but I'm getting sick, and bed rest is the requisite at this point. Until next time, folks.

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