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Showing posts with label Blazblue. Show all posts
Showing posts with label Blazblue. Show all posts

Saturday, September 4, 2010

Blayze Bloo

Guess what? Episode two is actually recorded people! That means that in a few more months, we'll have it ready for your consumption... the three of you who actually read this thing, that isn't me and Jeff.

Blazblue: Continuum Shift is awesome, as expected. Story is even more dialogue heavy than the first one, but more fleshed out and you get more background. There's even a 10 minute long "catch-up" style cutscene at the beginning, you know, in case you never played the first one. (And if you haven't, then you must not like fighting games, in which case... a part of me actually can't blame you).

Each character plays differently than one another, which is nice. No clones = instant win for me... well, win in a sense that I bought it, and am enjoying it. Also like the first one, you only unlock the True Ending story arc when you beat it with other characters. Unlike the first one, you only need to beat it with specific characters to unlock it. The first game you needed to actually do everyones story, which is alright I guess, except for Carl who I still can't figure out.

This post would have been longer, but I'm actually playing games for once, and I have a family BBQ coming up later today, so pleasent Gammage to all, and to all a good luck in defeating the evil menace that is Baak'laag..... I think that's how it's spelled. More on that later.

Saturday, August 28, 2010

To Shank or... definitely to Shank

This weeks brainstorming session went pretty well. Jeff and myself are ready to get started on making episode 2... again... FOR THE LAST TIME!!!!.... sorry 'bout that.

Not only did we come up with some stuff for our future podcast, we also played a little game called Shank. In what I would describe as Double Dragon with blood, guts, and more blood and guts, fun was had by all. The cool thing about Shank is that not only is there a regular single player mode like most games, this one has Local Co-op, a dying breed of multiplayer games. Rather than just mashing together a second player on the screen for what would essentially be the Single Player campaign just with more enemies, the Co-op campaign acts as a prequel to the events of the main game.

The game itself revolves around two dudes that are... well, I'm not sure what they are, but they seem to be pissed off at anything that moves that isn't themselves, so it's your job to murder everything. There are tag-team style grapple throws and combo's that just look sick. Not only do you just massacre the little minion dudes of the bad guys, but the boss fights are brilliant as well. Instead of just hiding, or rushing up and mashing the attack button, you have to plan out when to attack, who does what, and get the timing down pretty damn fast.

For example, there was a boss near the end that throws grenades, attacks with a stun gun, and random slash-fodder pops up to crap in your cornflakes. There is a part where he glows yellow for about half a second, then charges you. In order to do any kind of significant damage, you have to dodge all of the aforementioned attacks (minus the minions which you should kill, because killing is fun), get in the way of his charge so you can perform a counter attack. THEN, after you counter attack, your partner has to rush up and perform a grapple attack which will actually damage the guy. It sounds like nothing in text, but when you're actually playing, it's fun as hell. I'm glad that there are co-op modes that actually feel like you are working together as a team, rather than just be thrown together haphazardly.

This week (actually yesterday) I also picked up Blazblue: Continuum Shift on PS3. The art style is slightly different, everyone got some tweaking, and there are a few new characters thrown in there as well. To top it all off, there will also be some DLC Characters available over the next few months. It was easy for me to pick up the game, it was only 45$ as opposed to the usual 70, and I enjoyed the first one. I don't appreciate having to pay that much for extra characters, but that's the beauty of DLC: I can choose to ignore it, and for the moment, that's what I'll do.

Until next time, I'm Chris Taylor wishing all a good Gammage.

Wednesday, July 28, 2010

Need a Light?

Sorry for the late post, Ladies and Gents, but I came down with a fever last night, and I was so delirious that I was talking to people I didn't know, while in a dream that wasn't a dream. So, with that in mind, this post may be a little more ramble-y than usual.

Now, on a much more positive note, Starcraft 2 seems to run just fine on my PC. Just fine of course just means that I tried it for all of 2 minutes during the combat tutorial, but the point still stands. No chugging, no lag, nothing. Will probably play more tonight, if I can actually concentrate on one thing long enough to play.

Not only did I pick up Starcraft 2, but it was the Collector's Edition. From now on, I'm only picking up CE's of games if they are worth it, and this one is totally worth it. Massive hardcover artbook, soundtrack, it even comes with the original game on a USB stick. I just bought three games in one package, now that is a deal if I do say so myself.

Lastly, for those that don't care about Strategy games, Blazblue: Continuum Shift was also released yesterday... or at least, it should have been. Chances are, if you live in Quebec (or even elsewhere in Canada for that matter) you're going to have to wait a little while before getting yourself a copy.

That's all from me, now I'm off to bed again... or maybe some Starcraft >_>.

Saturday, July 24, 2010

The Weekend-er

Huzzah folks. Sorry for the downers of the last two of my posts, it was just something I felt needed to be said.

This week has been pretty non-game related on my end of things. Me and the Room Mate started playing Warriors Orochi a couple of days ago, it's pretty much your standard Dynasty Warriors fare, with a little bit of Samurai Warriors thrown in because lets face it, you need 77 different characters in a game like this. There really isn't much of a storyline, so much as there is an excuse for a bunch of characters with funny looking weapons (case in point, one guy uses his own, elongated nails) to beat the crap out of each other, and their similar looking army's.

Aside from that, Loco Roco 2 has been in my PSP. Think Katamari, but side-scrolling. You control a little yellow dude, and he gets bigger the more things he eats. You use the shoulder buttons to move the world, so that the yellow dude can follow along the route set out for you. Sometimes you need to squish through a tiny little hole, so at the push of a button you go from big yellow dude, to several smaller yellow dudes. Haven't gotten that far, (actually, only did one level) but it seems fun and I can't wait to play more.

As far as what I've been doing outside of gaming; Work has decided to give me more responsibility. Instead of having a small section, I will now be in charge of about half the store... well, in terms of inventory and stock stuff. I won't be management again, I flat out refuse. It's just not in my DNA.

I've also been reading again. I'm up to book 7 of the Harry Potter series, the only book so far that I haven't read yet. Seems good so far, but it also seems to drag a bit. Still in the first hundred pages or so, we'll see what's what when I'm done.

Lastly, Pokemon Cards. I've been reorganizing that all afternoon. I've got a metric ton of cards, so sorting them out has not been a picnic.

Starcraft 2 is out this week, as is Blazblue 2. I'll be picking up SC on payday, but Blazblue will have to wait until it becomes cheap. Until next time, I'm Chris Taylor, wishing a pleasant Gammage to all.