... But not many. Again, with a busy work schedule, and with the creativity juices flowing like Niagara Falls, not much game time has been had.
I did spend a few more hours in the 360 resetting of Prince of Persia. The storyline is really what's keeping me into the game, as is the platforming. There isn't a whole lot of combat there to really stick with, but as a whole, the game is fun, and isn't that the whole point of playing games to begin with?
I've also been playing more of Loco Roco 2, and I'm hoping to beat that in the next few days... If I ever play my PSP instead of using it as a glorified MP3 Player. There is just something about listening to music that keeps me actually using my PSP.
Jeff has been kind enough to show me what Eternal Darkness on Gamecube is like. I've had the game in my collection for a while now (lucky for me, when I worked at EB games I got it for like ten bucks) but never really worked up the drive to play it, mostly because me and my gamecube have a neglecting relationship. I never use the gamecube, and it accepts that. We've tried couples therapy and everything, but it's just not working.
Regardless, Jeff should be in the second half of the game by now... I think, and I'll put forth my thoughts on it when he has finished it. Until next time, may the tidings of the gaming gods never leave your controller hands empty.
Showing posts with label Loco Roco. Show all posts
Showing posts with label Loco Roco. Show all posts
Tuesday, August 24, 2010
Saturday, August 7, 2010
Slice Slice Stabbity Stab
Hello once again folks. Another week has gone by where time towards gaming was limited, but the time I did spend playing games was most enjoyable.
Locoroco 2 is officially my "Breaktime" game. At work, I get two fifteen minute breaks, plus an hour for lunch. My hour I walk home and eat something, but on my fifteens, I need something to break the monotony of putting things on shelves. Usually, that involves me bringing a handheld to work so that I can waste ti... I mean, spend time playing games. This week, it's been the Side-Scrolling Katamari style game. Each mission is usually around 8 - 10 minutes your first time through, plus a quick quirky little cut scene showing... something that resembles a story, but usually looks like a reggae head doing something evil. It's your job to collect the fruit, and make your loco roco dude bigger so that ... you can save the world... somehow. I don't really understand the story itself, but in games like this, the more you understand the story, the more confused you get.
Speaking of stories that make no sense: Warriors Orochi. I plugged this one into my 360 just to kill random dudes. The story involves 3 Kingdoms China and Samurai dudes getting into a massive weapons wielding fight with an asian sorcerer named Orochi. Combining time travel and violence in a way never seen before... unless you've played any of Koei's games before. If you have played them before, the game is roughly the same thing with new costumes and music.
Now, if you've listened to the one episode of the podcast that's up (and if you haven't, shame!), then you'll notice I mentioned that I play games predominantly for their story. The Warriors series is kind of like the exception to the rule. I don't really care why a bunch of dudes are coming together to murder each other, as long as I get to do the stabbity stabs! It's random violence, and sometimes that's all you really need.
And I need to go randomly kill some sword wielders. A La Prochain. I think that's spelled right... >_>
Locoroco 2 is officially my "Breaktime" game. At work, I get two fifteen minute breaks, plus an hour for lunch. My hour I walk home and eat something, but on my fifteens, I need something to break the monotony of putting things on shelves. Usually, that involves me bringing a handheld to work so that I can waste ti... I mean, spend time playing games. This week, it's been the Side-Scrolling Katamari style game. Each mission is usually around 8 - 10 minutes your first time through, plus a quick quirky little cut scene showing... something that resembles a story, but usually looks like a reggae head doing something evil. It's your job to collect the fruit, and make your loco roco dude bigger so that ... you can save the world... somehow. I don't really understand the story itself, but in games like this, the more you understand the story, the more confused you get.
Speaking of stories that make no sense: Warriors Orochi. I plugged this one into my 360 just to kill random dudes. The story involves 3 Kingdoms China and Samurai dudes getting into a massive weapons wielding fight with an asian sorcerer named Orochi. Combining time travel and violence in a way never seen before... unless you've played any of Koei's games before. If you have played them before, the game is roughly the same thing with new costumes and music.
Now, if you've listened to the one episode of the podcast that's up (and if you haven't, shame!), then you'll notice I mentioned that I play games predominantly for their story. The Warriors series is kind of like the exception to the rule. I don't really care why a bunch of dudes are coming together to murder each other, as long as I get to do the stabbity stabs! It's random violence, and sometimes that's all you really need.
And I need to go randomly kill some sword wielders. A La Prochain. I think that's spelled right... >_>
Saturday, July 24, 2010
The Weekend-er
Huzzah folks. Sorry for the downers of the last two of my posts, it was just something I felt needed to be said.
This week has been pretty non-game related on my end of things. Me and the Room Mate started playing Warriors Orochi a couple of days ago, it's pretty much your standard Dynasty Warriors fare, with a little bit of Samurai Warriors thrown in because lets face it, you need 77 different characters in a game like this. There really isn't much of a storyline, so much as there is an excuse for a bunch of characters with funny looking weapons (case in point, one guy uses his own, elongated nails) to beat the crap out of each other, and their similar looking army's.
Aside from that, Loco Roco 2 has been in my PSP. Think Katamari, but side-scrolling. You control a little yellow dude, and he gets bigger the more things he eats. You use the shoulder buttons to move the world, so that the yellow dude can follow along the route set out for you. Sometimes you need to squish through a tiny little hole, so at the push of a button you go from big yellow dude, to several smaller yellow dudes. Haven't gotten that far, (actually, only did one level) but it seems fun and I can't wait to play more.
As far as what I've been doing outside of gaming; Work has decided to give me more responsibility. Instead of having a small section, I will now be in charge of about half the store... well, in terms of inventory and stock stuff. I won't be management again, I flat out refuse. It's just not in my DNA.
I've also been reading again. I'm up to book 7 of the Harry Potter series, the only book so far that I haven't read yet. Seems good so far, but it also seems to drag a bit. Still in the first hundred pages or so, we'll see what's what when I'm done.
Lastly, Pokemon Cards. I've been reorganizing that all afternoon. I've got a metric ton of cards, so sorting them out has not been a picnic.
Starcraft 2 is out this week, as is Blazblue 2. I'll be picking up SC on payday, but Blazblue will have to wait until it becomes cheap. Until next time, I'm Chris Taylor, wishing a pleasant Gammage to all.
This week has been pretty non-game related on my end of things. Me and the Room Mate started playing Warriors Orochi a couple of days ago, it's pretty much your standard Dynasty Warriors fare, with a little bit of Samurai Warriors thrown in because lets face it, you need 77 different characters in a game like this. There really isn't much of a storyline, so much as there is an excuse for a bunch of characters with funny looking weapons (case in point, one guy uses his own, elongated nails) to beat the crap out of each other, and their similar looking army's.
Aside from that, Loco Roco 2 has been in my PSP. Think Katamari, but side-scrolling. You control a little yellow dude, and he gets bigger the more things he eats. You use the shoulder buttons to move the world, so that the yellow dude can follow along the route set out for you. Sometimes you need to squish through a tiny little hole, so at the push of a button you go from big yellow dude, to several smaller yellow dudes. Haven't gotten that far, (actually, only did one level) but it seems fun and I can't wait to play more.
As far as what I've been doing outside of gaming; Work has decided to give me more responsibility. Instead of having a small section, I will now be in charge of about half the store... well, in terms of inventory and stock stuff. I won't be management again, I flat out refuse. It's just not in my DNA.
I've also been reading again. I'm up to book 7 of the Harry Potter series, the only book so far that I haven't read yet. Seems good so far, but it also seems to drag a bit. Still in the first hundred pages or so, we'll see what's what when I'm done.
Lastly, Pokemon Cards. I've been reorganizing that all afternoon. I've got a metric ton of cards, so sorting them out has not been a picnic.
Starcraft 2 is out this week, as is Blazblue 2. I'll be picking up SC on payday, but Blazblue will have to wait until it becomes cheap. Until next time, I'm Chris Taylor, wishing a pleasant Gammage to all.
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